![]() ![]() Lower settings would have more pixelated shadows. So the image quality may have different shadow texture sizes which would kill FPS for sure. This is then compared to the actual render to determine if the pixel is in shadow or not. In order to render real time shadows, the whole scene is rendered to a texture from the perspective of the light source. Since there are so many post render things going on.īut I think you are right with shadows. I never paid any attention to this setting and wondered what the hell it could be. Jump back to quoted post, 23:50 PM zerocoh in my experience image settings is the option that kill fps, from the lowest to the second lowest my game get so much smoother, I think it is the shadows. Some people say they have older PCs and never crash, so maybe how the triangle meshes are dealt with on newer cards is the issue? I am not smart enough for that question. The game also has to place textures on the terrain to show bomb damage etc. And of course playing larger team games will increase your chance of long terrain changing games and the possibility of crashing. So you should always restart after a single snow map game. Winter maps also deform the terrain for foot prints and vehicle paths and the terrain meshes are much larger. So you can play a few games before you run the risk of a bug splat. ![]() As a summer game goes on the terrain gets adjusted by bombs, mortars, etc. But it does not deform the terrain mesh.Īs a side note, I have a feeling that many bug splats come from terrain deformation code. It still places small textures on the map where foot prints are. When you turn the snow detail down the game stops using this dense triangle mesh to show footprints. The terrain mesh (triangle group) that makes up the terrain is about 28 times more triangles per meter than normal maps. One major FPS killer you can control is SNOW DETAIL. I would look for Cyanaras posts here or on steam. I have not tried to optimize snow performance. ![]()
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